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Actually.. It might be nice to have such a definition built in, but I
would make it so that you have a default set of associations, but you can
specify in the SDL a different value for one of them and have POV-Ray
adjust all the rest to fit. The one thing Alan seems to have completely
overlooked is that when you start dealing with something beyond a certain
scale, either too small or two big, then the decimal places needed to
deal with it become to imprecise to get it to work right. You need to
have some way to adjust the scale so that if you are dealing with
something on microscopic scales or solar system ones you can set your
'base' 1 unit scale at some reasonable level where precision errors won't
screw up the scene (or make it flat out impossible).
--
void main () {
call functional_code()
else
call crash_windows();
}
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